Church in the Darkness enemies keep pushing
In Church in the Darkness, the constant shoving by enemies can severely disrupt your stealth approach, causing unwanted noise and exposure that leads to mission failure. This unpredictable physical interaction is a major pain point for players seeking a smooth experience. The Enemy Cannot Shove modifier directly addresses this issue by disabling the enemy's ability to push your character. With this feature active, you maintain full control over your movement, allowing for precise positioning and uninterrupted stealth sequences. You no longer have to worry about being forcibly moved out of cover or into dangerous situations. This empowers you to execute your strategies with confidence, enhancing both enjoyment and efficiency. By removing this frustrating mechanic, the game becomes more about skill and planning rather than fighting against clumsy physics, ensuring a more immersive and satisfying gameplay loop.