Space Crew starts too fragile help
In Space Crew, nothing is more frustrating than watching your carefully selected crew members drop instantly in early skirmishes due to low health pools. This fragility can halt your progress and make the learning curve feel punishingly steep. The Starting Health modifier solves this by allowing you to boost the initial hit points of your crew members significantly. By increasing their survivability from the very first mission, you ensure that your team can withstand unexpected damage from alien attacks or system failures. This adjustment removes the tedious need to restart missions repeatedly just to get a lucky roll on stats. Instead, you can focus on mastering ship systems, managing resources, and executing tactical maneuvers. With higher starting health, your crew becomes resilient enough to learn from mistakes without immediate penalty. This empowers you to engage with the game's strategic depth rather than struggling against basic survival mechanics, making every mission feel like a manageable challenge rather than an unfair ordeal.